We’re very proud of a number of interesting and successful projects.

mHealth product development


A VR-based solution for stroke rehabilitation. Funded by MAGIC PCP

The MAGIC-GLASS project aims to develop an innovative home rehabilitation solution for rehabilitation of stroke survivors. MAGIC-GLASS exploits the potential of augmented and virtual reality (VR) for enabling the patient to perform optimal physical and cognitive rehabilitation at home, by means of serious games grounded on the mirror-therapy approach.

The MAGIC-GLASS project are currently running field trials in Italy and Northern Ireland.

The solution is developed in a partnership with miThings, Tech4Care and Ulster University.


Connected mobile and wearable devices for improving management of chronic pain . Funded by RELIEF PCP

VR-RELIEF is an innovative eHealth solution, integrated with an immersive Virtual Reality (VR) system, which aims to improve self-management, empowerment and engagement in treatment for patients suffering from chronic pain. VR-RELIEF is composed by the following four components: (1) a scalable hardware platform based on a standard smartphone and additional mobile devices for enabling VR environment; (2) a proprietary software with a virtual coach, patient personal profile with bio-psychosocial data, and a library of VR applications and gamified exercises for pain treatment, relaxation and rehabilitation; (3) a web-based interoperable platform for data exploitation, audio-/video-communication among patients and professionals, and eventual Internet-of-Things (IOT) devices; (4) certified materials for patients’ training and self-management.

Field trials is currently setup in Uppsala Sweden, Paris France and Cordoba in Spain.

The solution is developed in a partnership with miThings, Tech4Care and Ulster University.


A boost for R&D work in deprived areas linked to the test of the VR-Relief prototype

INNOLABS project aims to foster collaboration, transfer of knowledge and opportunities among SMEs from different countries and sectors in order to develop, improve and deliver disruptive technologies mainly related to mHealth, personalized healthcare and ageing populations.

The support granted by INNOLABS was extremely useful for complementing our ongoing R&D work towards the technical finalisation of the VR-Relief solution, and the development of appropriate marketisation strategies. Also, webinars and meetings had been effective in raising company awareness about potential and weaknesses, as well as in advising on best concrete business strategies. This is an important support for SMEs and start-ups for commercialising a new product.



addMobile is a company that delivers IT services to the construction industry. To enable addMobile's solutions miThings develop connected IoT solutions and product including short and long range wireless technology supporting NFC cards, GPS trackers, door lock solutions and data collection with Bluetooth Low Energy and communication via modes to the cloud services.

Beslutsstöd Bo Tillgängligt (BBT)

Interactive Web Tool for evaluate accessibility in private home for elderly using the instrument Housing Enabler developed by CASE at Faculty of Medicine Lund University.

Manage by the Department of Health Sciences, Faculty of Medicine Lund University. Founded by Lund University Innovation Systems (LUIS) and FORMAS.

Säkerhets kritisk infrastruktur

Smarta och Offentliga Miljöer (SOM)

-Säkerhets kritisk infrastruktur - surveillance of electricity cabinets using Bluetooth Mesh network

In the Smarta och Offentliga Miljöer project, the new opportunities offered by sensors linked together in an Internet of Things to make life better and easier for citizens. In the city there are infrastructures that handle electricity, heat, gas and fiber, should there be disruptions in these structures, it often causes problems for citizens. The project tests what utility connected sensors can do for the critical infrastructure, which is managed by the municipal company Kraftringen in Lund.

miThings is connecting the cabinets via Bluetooth-Mesh to a Gateway with a NB-IoT-module and send the temperature data from the cabinets to the Yggio-platform from Sensative.

Managed by Lunds Kommun. Funded by Vinnova.

Tryck Till

Cyclists register where they experience unsafe situations in traffic. Tryck Till.

“Tryck Till” - a collection of places where cyclists experienced traffic insecurity. Each time the cyclist experienced an uncertainty in traffic they could mark it by pressing a button on the handlebars of the bike. The button communicates via Bluetooth to an App in their phone and the collected data gives an idea of both individual locations that may need an improved solution and about general situations that may be good to avoid in future planning. miThings developed the App in the users Android phone.

Managed by Lunds Kommun. Funded by Vinnova.


Home4Dem is an innovative and modular, third generation ICT solution to support people with dementia and their caregivers. The goal of Home4Dem is to address the challenge of dementia through the large-scale deployment of an innovative ICT platform in the market and to enable people with dementia to live at home independently and to maintain an active social life, thus improving their quality of life and that of their caregivers.

The Swedish field trial is conducted in Telleborgs Kommun. miThings is supporting Hemtjänsten with technical assistans to install and maintain the equipment in the home of people with dementia and to secure the input of data to the study.

The project Home4Dem is co-funded by the AAL Joint Program and the national funding authorities and R&D programs in Italy, Switzerland, Norway, and Sweden (Vinnova). The Swedish program is managed by the Department of Health Sciences Faculty of Medicine Lund University.


ICT solutions for the persons with dementia and caregivers.

Funded by FORTE and managed by the Department of Health Sciences Faculty of Medicine Lund University.

Master Thesis

VR Gamified Fitness

"Virtual Reality technology has advanced forward in a world where physical fitness is not always a natural part of everyday life. But must one thing be traded for the other? Or is it possible to combine VR with exercising? That is what this master thesis aims to discover, attempting to fuse the two together with gamification. A Virtual Reality app was built, relying on user input as it was developed. Several types of exercises were implemented and everything was joined together by a gamified system of gaining points and trophies. Then several people participated in formal testing. The app received overall positive feedback, but still lacked in variety and execution. Interacting in a 3d user interface was not as intuitive as expected, and the participants did not always feel that their goals in the exercises were clear enough. The participants nevertheless felt immersed in their experience and voiced the general opinion that they saw potential in the app. For the future, it seems that an app like this is viable, but needs much more time to be developed and tested."

- Abstract from the report. by Adrian Hansson.